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Research Evolution: Part 1
Sound and Space: The Beginnings of Sonic Persona Invocation When we first embarked on this research journey, our main objective was to...
Darren Woodland
Jun 19, 20234 min read
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Hybrid Methodologies in the Intersection of Sound, Space, and Identity
Introduction: In previous posts, the methodologies of Arts-based research, Practice-based Research, and Experimentalism were outlined. In...
Darren Woodland
May 16, 20236 min read
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ABR, PBR, and Experimentalism in Digital Media
Introduction: Arts-Based Research (ABR), Practice-Led Research (PBR), and Experimentalism are three methodologies that have particular...
Darren Woodland
May 16, 20233 min read
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ABR, PBR, and Experimentalism Methodologies
Introduction: Research methodologies in the fields of arts, design, and digital media have evolved, embracing innovative approaches to...
Darren Woodland
May 16, 20233 min read
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Defining Sound: Sonic Virtuality and Emergent Perception
Introduction: In this post, I will discuss the definition of sound used for my research, which is based on the concept of Sonic...
Darren Woodland
May 16, 20233 min read
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Sound, Movement, and Imagination
In a recent post, I discussed my findings and understanding of Laban Movement Analysis (LMA) and Labnotation (LN) and their relationship...
Darren Woodland
Mar 23, 20234 min read
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Laban Movement Analysis, Labanotation, and Dance Composition
This post will go over my findings and understandings around Laban Movement Analysis, Labanotation, and the relation to dance theory and...
Darren Woodland
Mar 22, 20234 min read
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Where It All Began - Video
I want to take a moment to describe the beginning of my research journey and how I ended up in the current state of focusing on dance and...
Darren Woodland
Mar 21, 20231 min read
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Recreating Planeta's "Fields" in UE
In this post, I want to discuss some preliminary tests for recreating similar functionality to an AR spatial sound app called Fields....
Darren Woodland
Mar 21, 20233 min read
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Performance of "MetaSounds for Airports"
This is my first "performance" test of MetaSounds for Airports. This first working prototype, experimentation test was achieved by...
Darren Woodland
Mar 2, 20231 min read
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Body Data Mappings (3D) v1
This is where I will discuss the first iteration of doing Laban Analysis visualization in 3D. In this first version of creating dynamic...
Darren Woodland
Mar 2, 20232 min read
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Body Tracking w/ MetaSounds
NeoKinect body tracking with Pivot Arrows attached Some more, tangible, and sonic, progress has been made. So, let's discuss. I got body...
Darren Woodland
Feb 28, 20233 min read
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The Project: Explained
You know, I thought it high time I explained in a bit more detail, what exactly it is that I am trying to make in UE5. The current...
Darren Woodland
Feb 26, 20232 min read
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Random Pure Data Silliness
I decided to do something tangentially related to the project and explore Pure Data. I went down a rabbit hole and ended up on YouTube...
Darren Woodland
Feb 25, 20232 min read
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Body Data Mappings (2D)
Since my research and other project-based explorations will be using the human body as the main input for the procedural sound synthesis...
Darren Woodland
Feb 16, 20232 min read
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Roadmap / Schedule - Revised
A need has arisen to update/revise the development roadmap for the project. 02/15/23 - Visual Mappings (2D) - Close to complete Laban's...
Darren Woodland
Feb 16, 20231 min read
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Initial Unreal Engine Prototype - Hand Tracking
The below video is an initial prototype for the project created in Unreal Engine 5.1. As mentioned in an earlier post the current...
Darren Woodland
Jan 31, 20232 min read
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Research Area and Digital New Media Project
As an individual who has studied and performed music, and has interests in video games, animation, and immersive technology, I have...
Darren Woodland
Jan 31, 20232 min read
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Initial Commit of Research Blog
Welcome to my research blog. Here I will cover areas of my PhD research and topics related to 3D, sound, space, procedural generation,...
Darren Woodland
Jan 20, 20231 min read
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