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Darren Woodland
Mar 21, 20233 min read
Recreating Planeta's "Fields" in UE
In this post, I want to discuss some preliminary tests for recreating similar functionality to an AR spatial sound app called Fields....
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Darren Woodland
Mar 2, 20231 min read
Performance of "MetaSounds for Airports"
This is my first "performance" test of MetaSounds for Airports. This first working prototype, experimentation test was achieved by...
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Darren Woodland
Mar 2, 20232 min read
Body Data Mappings (3D) v1
This is where I will discuss the first iteration of doing Laban Analysis visualization in 3D. In this first version of creating dynamic...
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Darren Woodland
Feb 28, 20233 min read
Body Tracking w/ MetaSounds
NeoKinect body tracking with Pivot Arrows attached Some more, tangible, and sonic, progress has been made. So, let's discuss. I got body...
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Darren Woodland
Feb 26, 20232 min read
The Project: Explained
You know, I thought it high time I explained in a bit more detail, what exactly it is that I am trying to make in UE5. The current...
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Darren Woodland
Feb 25, 20232 min read
Random Pure Data Silliness
I decided to do something tangentially related to the project and explore Pure Data. I went down a rabbit hole and ended up on YouTube...
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Darren Woodland
Feb 16, 20232 min read
Body Data Mappings (2D)
Since my research and other project-based explorations will be using the human body as the main input for the procedural sound synthesis...
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Darren Woodland
Feb 15, 20231 min read
Roadmap / Schedule - Revised
A need has arisen to update/revise the development roadmap for the project. 02/15/23 - Visual Mappings (2D) - Close to complete Laban's...
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Darren Woodland
Jan 31, 20232 min read
Initial Unreal Engine Prototype - Hand Tracking
The below video is an initial prototype for the project created in Unreal Engine 5.1. As mentioned in an earlier post the current...
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Darren Woodland
Jan 31, 20232 min read
Research Area and Digital New Media Project
As an individual who has studied and performed music, and has interests in video games, animation, and immersive technology, I have...
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